About This Content THIS DLC CONTAINS NO SOFTWARE OR EXTRAS.DLC serves primarily as a banner to the app during sales - reviews are preferred.PLEASE DO NOT FEEL THE NEED TO DOWNLOAD THIS DLC - BUT FEEL FREE TO DOWNLOAD THE GAME OF COURSE, :)https://store.steampowered.com/app/717190/Super_Dungeon_Master_VX_Quest_for_the_Firestaff/Thanks for your time in reading this. 7aa9394dea Title: Super Dungeon Master Ace (Donationware)Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, StrategyDeveloper:Dave GumblePublisher:Dave GumbleFranchise:Dungeon MasterRelease Date: 13 Jun, 2018 Super Dungeon Master Ace (Donationware) Crack English Update 3.03a - POTIONS!: And continuing on with the updates...POTIONS: this PRIEST SKILL is now availableAllows anyone with the skill to create potions... ---Some balancing work and it's now possible to go from TAVERN into CHAOS STRIKES BACK (EARLY ACCESS)~~well, I'm having fun, :)Thanks to everyone for their ongoing support!. 3.22 - let's talk!: v3.22 - updated audio- improved audio on conversations and incidental- can now edit player backstory- improved combat encounters (potential bug if kill enemy prior to reinforcement arriving)- improved penalties for HARD MODE- improved SPECIAL champions, upstairs in Tavern (go look!)thanks as ever... :). 'The Blue Dragon' tavern opens for business!: TAVERN expanded and now allows you to assemble any of the 60 playable characters into a party of 4. Explore the Tavern, see who you can recruit...CELLAR - You can also take a shortcut from the cellar direct to level 1, level 3 or level 7!HARDCORE MODE - go chat to the shady guy in the cellar - you can now reduce the potency of resurrection potions so you HAVE to use the altars of rebirth to bring back fallen comrades!Some extra innate powers added to creature-folk as well... so get to it adventurer!. Super Dungeon Master is launched!: For a limited time only, it is FREE. And thereafter, it'll still be FREE.December 1987 saw a great game launched, and this is a fan-game that pays tribute to that great (and frankly better) game.Come one and come all and enjoy a slice of classic gaming, served up via a heavily modified RPG-Maker engine that strains and wheezes to give you an authentic dungeon crawling experience!Coming Soon:'Chaos Strides Back!'. 3.27 - improved blocking mechanism: v3.27 - improved combat-balancing- now when fighting, successful blocks can trigger recovery of AP, Mana and even HP- improved item drops and enemy balance- minor bugfixesCombat has three elements: health, action points (skills) and mana (magic)attacking reduces any / all of these.certain moves improve any all (guard / intimidate / confound)in addition, blocks can trigger small bonuses for defendera successful succession of blocks yields a large bonus for defender. Minor update: Thanks to Sophia and Sera for the feedback - amended minor glitch in most recent version... re-posting!. VERSION 2.0 RELEASED!: After six months of rework, it is finally here:GONE:The controls, the old-combat system, the old ending.Please, try the new version: keen to know if it is now better.Your feedback has made me radically redesign this.NEW:New combat: action-turn-based! Your party dynamic means combat can happen in so many new and exciting ways.Larger Tavern: go there to play the Tutorial now. And it's more quest-y.Controls: arrow keys, 'Enter', 'A', 'Esc' - that's it. Imagine that!Improved menus, use arrow keys to rotate through party.Lots of new extras: inventory handling, more party choices, scoring systemRebalanced - but am keen to know what you all think.More great music from more wonderful artists!Even more unique artwork, (as it's still me making it).Thanks to everyone who has continued to show support - you are bound to be in the credits somewhere!So, here we go again... (why do I do this to myself?)Dave. v2.01 officially released: Wanted to compile the changes since 2.00 release, even though this is documented in the discussions already:- new artwork by Hazel Hawkins- inclusion of Jeroen Tel track 'Firing Up'- fix for HUD to highlight low HP status in-battle- rebalance of combat to remove insta-kills- fix a couple of on-map bugs- fix a config bug in weapons and items.thanks again!. 3.24 - combat balance update: v3.24 - combat balancing- fix for F12-causes crash bug- improved balancing- combo-bonus for mutliple blocks added- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE- backstory added to library - improved ambient audio- bugfixesSo wanted to improve the DEFENCE mechanic of combat:During combat, your Mana and AP drains as you use SPELLS and SKILLS.GUARD will boost HP, Mana and APSPELLS: CONFOUND boosts ManaSKILLS: INTIMIDATE boosts APAlso, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least.Improved dialogue and tutorial as well.and a continued thanks to all supporters!
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