About This Game Replay the events of the first hot war of the Cold War era, the Korean War, also known as the Forgotten War. Players will be involved in two campaigns, both set in the 1950’s: the North Korean (June 25 – August 20) and the American (September 15 – October 8).In this title tactical engagement experts can test their skills on a new strategic level. Move your forces over the entire Korean Peninsula, managing reserves, as well as the fuel and ammo supplies. Tactical battles in Theatre of War 3: Korea are generated based on the strategic situation.Key features:A new strategic mode greatly enhances the experience of tactical battlesNon-linear dynamic campaigns, a first for the seriesCampaign generator with additional USSR faction for creating “what-if” scenariosUnique landscape modeling for correct infantry combat simulationLots of new artillery, armor and aviation units, e.g. transport helicoptersUpdated control system focusing more on squads and not on individual soldiersEngineer Corps: real-time mining and deminingDetailed replication of authentic Korean landscape and architecture New binocular view feature for total immersion 6d5b4406ea Title: Theatre of War 3: KoreaGenre: StrategyDeveloper:1C EntertainmentPublisher:1C EntertainmentFranchise:Theatre of WarRelease Date: 24 Mar, 2011 Theatre Of War 3: Korea Keygen For Windows 10 The Theatre of War games are fundamentally good games that suffer from one MAJOR (possibly even a four star general) problem. Onboard artillery (the stuff you choose when outfitting your army) is COMPLETELY useless because it can only fire if it has line of sight. Doesn't matter what type of arty, mortars, howitzers, et hoc genus omne-if the unit can't see the target it can't fire at it. So why are they even in the game? There is offboard arty and airstrikes, but these must be purchased in blood-literally. You accumulate points by killing the enemy until you have enough to call in whatever offboard arty the game has granted. Oddly the offboard arty has NO problem firing at targets they can't see. Nor does the computer suffer from an inability to lob rounds at your units if they've been detected in any way. Even if they can't be seen currently, the computer will pound their last known location into paste with surprising accuracy, usually killing most or all of the poor bloody infantry who can't dig in or take shelter. Somebody with more programming skills than I needs to create a mod for onboard arty so it can do area fire (there is a button for attack an area, but again, the unit MUST be able to see the area or it will not fire). Until then, buy another game.. Actually i'm sorry to give a negative review to this game. First of all, it's probably the only one set in that specifical conflict (Korean war). Second, the tactical part (the actual game where you move your troops, give them order etc) is in my opinion well made and realistic (and with good graphics). The strategic campaign map is also nice, fast-paced with few things to do to concetrate on combat phase (even if i'd would prefer at least one campaign based on historical battles). But, on the other side, this game is affected with a lot of structural deficiensis. Tutorial is meaningless, leaving the gamer to understand by himself game mechanics or units command (this would not be a great problem if this wasn't a game focused on micro-management of troops). The game, actually, is just the "dynamc campaign" mode, nothing more, nothing less. But the main problem is the absolutely lack of maps! Five (or six) maps for the entiregame, and i swear it, in a campaign i played there were always the same two maps (airport and village) in rotation for the entire game (hope that this is just bad bad luck). There is apparently no online community so forget about downloading mods or map-packs. It's a very shame that a possible good game like this is, because it is, is just ruined by poor developers fantasy (or will) and neglet.. This game would be better if there were no artillery. The ai uses artillery unfairly as it is able to attack my units even when they are in my spawn and in cover while I can not. My troops get slaughtered so quickly that by the time I reach them im at 1\/2 strength. If I could choose what was sent to battle then I would definatly play this more often. Another issue is the battles themselfs, the battle is extremly simple and extremly quick. The battles are a matter of (move here or hold here to win) there is a lack of stratagy and the game should have at least added capture points to add a bit of stratagy. Also once that simple (move here) is accomplished the battle just ends and there are still considerable forces still deployed. There are a few good aspects to the game. The games strong point is that infantry and armor fight realistically and have great models. The textures look great too. I also appreciate that this is the first game I have heard of to take place during the Korean War and we should see more games take place during this conflict.. Good game, but absolutely unplayable due to the fact that it does crash after finishing a battle. The game by itself is good, but with these issues ... nah. Save your money.. TLDR: Theater of War (and it's cousin Combat Mission [not available on steam, goto battlefront.com]) is to strategy what the Arma series is to first person shootersWhile in terms of strategy game I prefer, and highly recommend, the Combat Mission series, over Theater of War, this game does have its merrits. First and foremost, unless you can handle micromanagment of units engaged across, at times, a wide front, do not get this game as it, simply put, is not for you. However, if you enjoy that concept, as well as a subject matter that is oft looked over, or only casually brought up in video games, I highly recommend you try it out. There is a STEEP learning curve, and this..I feel... is the main con to the game. Some have complained about the AI, however what needs to be taken into account is that, in many respects, I've found it to be more realistic than not. Having served in the military, I can tell you that even the most vigilant of soldiers is not goint to notice everything, and communication then (i.e. the 1950's) is hardly what it is today in terms of capability and the rapid acquisition of information. If you enjoy games like Company of Heroes but want a more realistic look at warfare of the era, I recommend Theater of War, and even more so, Combat Mission: Battle for Normandy, Fortress Italy, Red Thunder, or Final Blitzkrieg! There are also two modern combat versions; Shock Force and Black Sea. (all of those games can be found on battlefront.com). I think people really misunderstand this game. It's slow paced ( which I like ) and is very different to other strategy games. To me it feels far more like a realistic battle. Yeah sure it's got bugs and I can understand how someone who loves Starcraft would get easily frustrated with the type of gameplay. Give it a go, it might just become one of your favourite games. BTW, I played before I got it on Steam, I've played many more hours than my account indicates.. Awful, just awful. It is so poorly designed and executed that it is simply unplayable. I like slow RTS games but this was glacial... It is a really grand disappointment given that it is one of the few games set in during the Korean War where rapid deployment and massive artillery barrages were the norm. I really wish I could get a refund for this terrible game.. https:\/\/youtu.be\/B81MhhaWGRg
laiherurotiwork
Comments